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Gamesalad ios app builder
Gamesalad ios app builder








  1. #GAMESALAD IOS APP BUILDER HOW TO#
  2. #GAMESALAD IOS APP BUILDER MAC OS#
  3. #GAMESALAD IOS APP BUILDER UPGRADE#

If again our game doesn't function properly we will be upgrading to Snow Leopard and hooking up our device to test. We shall see what the future holds for us.

#GAMESALAD IOS APP BUILDER HOW TO#

The following link shows a video tutorial by Tshirtbooth on how to get your game onto an external device. I am posting a link here to some tutorials that might help you to publish. **Remember, work with the latest version of GS when you go to publish, otherwise you might run into an error message preventing you from publishing. Fortunately, that was not the case this time.

#GAMESALAD IOS APP BUILDER UPGRADE#

We had refused to upgrade to the newest version of GS because we were nervous that our game would lose some settings and not function properly. We found out that GS doesn't allow earlier versions of the program (before 0.8.8) to be published. We tried to republish our game to GS in order to upload it to iTunes, but we encountered an error message. Here's another bit of information you need to know. Though we know it to be extremely bad practice to release a game without testing, we did republish the game to iTunes again without testing it.

#GAMESALAD IOS APP BUILDER MAC OS#

The newest version of XCode works with Mac OS 4 and the external device needs to have OS 3.1.3 or higher to work with Mac OS4.īecause we don't have the newest version of the MacOS we could not connect with the device to download the test version of our game to the device to test the game. Why you might ask? Because all of our iTouch devices are updated to the latest version of iTunes, while our Mac OS is Leopard, not Snow Leopard. We added another rule that allowed the jumping function to work, while the directional keys are pressed and we lessened gravity so that the actor wouldn't fall so quickly. We did trace the rules and discovered something missing. We eventually fixed this, but for the purposes of this blog, here is a tutorial on jumping.

gamesalad ios app builder

The jumping action wasn't moving directionally left or right, just up and down. With only three lives, the player would lose the level fairly quickly. The player lost a life for each actor it hit. Our jumping behavior was too extreme, thus not allowing the actor to move over other actors before falling back down on the actor it was jumping. Two of the levels require the actor to jump over other actors. In fact, our game uses directional buttons on at least three of our five levels. However, let me say that it is critical to test the game because the functions in GS don't necessarily work according to plan in the application once published and running on a device. Of course, it seems completely reasonable and due diligence to test an application BEFORE releasing it, but it ran well in the program so we thought nothing of it. **I need to mention here that we did not test our game on an external device before we published it. I immediately pulled the game from the iTunes App Store and brought it back into GameSalad to review the rules.

gamesalad ios app builder

Sure enough the first level wasn't working properly. I immediately tested the game on my iTouch and had each team member try to play the game.

gamesalad ios app builder

Needless to say, it was disheartening to see the app get the low ratings. Honestly, that's pure conjecture because I have no way of knowing, but I was shocked to see two reviews first thing in the morning when the app got posted some time in the middle of the night. Mind you, this app wasn't in the store 12 hours before the reviews were in, so I suspect they came from people at iTunes who tested it. I was excited until I read the two comments under the game that rated it poorly because it was too hard to play. Since I last wrote, we did get our app up, but not running, in iTunes App Store under - Games>Sports>Free> "Bucky Challenge".










Gamesalad ios app builder